Complete Roblox Doors Entity List: How to Survive Every Monster

Roblox doors entity list knowledge is pretty much the only thing standing between you and a humiliating death in the dark. If you've spent any time at all wandering through the Hotel, you know exactly what I'm talking about. One minute you're calmly looting a chest for some gold, and the next, the lights are flickering and you're scrambling for a closet like your life depends on it—mostly because it does.

Doors isn't just a horror game; it's a memory game. You have to learn the sounds, the visual cues, and the specific quirks of every monster if you want to reach Door 100. Since the massive "Floor 2" update (The Mines) dropped, the list of things trying to kill you has grown even longer. Let's break down everyone you're going to meet, from the common nuisances to the guys that'll give you actual nightmares.

The Usual Suspects: The Hotel Entities

These are the monsters you'll see most often while navigating the first 100 rooms. If you don't master these guys, you won't even make it past the first twenty doors.

Rush

Rush is the "introductory" threat. You'll know he's coming because the lights will flicker and you'll hear a distant, distorted rushing sound. When that happens, hide immediately. Find a wardrobe or jump under a bed. Once he zooms past and the lights break, it's safe to come out. Just don't hang out in the dark for too long, or you'll meet the next guy.

Hide

You might think you can just stay in a closet forever to be safe. Wrong. Hide is the game's way of telling you to keep moving. If you stay in a hiding spot for too long, your screen starts getting red and "GET OUT" text appears. If you don't hop out, he'll kick you out and take a chunk of your health.

Screech

God, I hate Screech. This little floating head loves the dark rooms. If you're standing in the pitch black, you'll eventually hear a soft "Psst!" right in your ear. The second you hear that, you need to flick your camera around and look directly at him. If you catch him, he'll scream and fly away. If you don't, he bites you. It's not an instant kill, but it's incredibly annoying.

Ambush

Ambush is like Rush's much more caffeinated, angry cousin. He looks similar but green, and instead of passing through once, he loops back multiple times. You have to hop out of the closet between his passes to reset the Hide timer, then jump back in before he screams past again. He can loop up to six times, so don't get overconfident after the first pass.

Eyes

When you open a door and see a purple glow, don't look at the floor. Actually, don't look anywhere near the floating mass of eyeballs. Eyes deals damage over time as long as you're looking at it. Just stare at your feet or the wall and navigate your way to the next door.

The Room-Specific Threats

Some entities aren't just random spawns; they have their own "mini-games" or specific rooms where they always appear.

Halt

If you enter a long, narrow hallway and the lights start flickering weirdly, you're likely about to meet Halt. You'll be transported to a dark corridor where you have to walk forward. When the screen flashes "TURN AROUND," you literally have to turn and walk the other way. It's a game of back-and-forth until you reach the end.

Seek

Seek is the star of the show. You'll see his eyes on the walls in the rooms leading up to his encounter. Once the chase starts, it's a high-speed sprint through several rooms. Follow the blue sparks (they guide you), crouch under fallen furniture, and for the love of everything, don't run into the fire or the hanging arms at the end.

Dupe

Dupe is the reason you need to pay attention to the door numbers. If you just came from Door 24, the next door should be 25. If you see two doors labeled 25 and 26, one is a fake. If you open the wrong one, Dupe jumps out and tackles you. Always check the number of the room you just left to be sure.

The Figure

The Figure is the "boss" of Door 50 (the Library) and Door 100. He's blind but has incredible hearing. You have to crouch-walk everywhere. If you get too close, you'll have to play a heartbeat mini-game to stay hidden. In the Library, you're collecting books to solve a keypad code. It's tense, it's sweaty, and it's the biggest run-killer in the game.

The Rare and The Weird

Not every encounter in a roblox doors entity list is meant to kill you immediately. Some are just there to mess with your head or provide a little help (for a price).

  • Timothy: He's a tiny spider that has a small chance of jumping out when you open a drawer. He does a tiny bit of damage and a big bit of heart-attack-inducing jump-scare.
  • Jack: Jack is a rare entity that appears behind doors or inside closets. He doesn't do damage, but he blocks you from entering a closet, which can be fatal if Rush is coming.
  • Glitch/Void: These guys appear if you get too far away from your friends in multiplayer or if a room fails to load. They'll teleport you back to the group, usually taking a bit of health as a "travel fee."
  • Jeff, El Goblino, and Bob: You'll find these three in the shop at Room 52. Jeff sells items, El Goblino chats with you, and Bob well, Bob just sits there. They're the only "friendly" faces you'll see.

New Terrors: The Mines (Floor 2) Entities

The Mines added a whole new layer of suffering for players. The mechanics down there are much more vertical and complex.

Giggles

Imagine Screech, but he hangs from the ceiling and wants to hug your face. Giggles drops down on you if you aren't looking up. If he grabs you, he'll laugh and obscure your vision until a teammate pulls him off or you use an item. He's more of a nuisance than a killer, but in a room full of other threats, he's a nightmare.

Gloombats

These guys are attracted to light. If you're running around with a flashlight or a candle in certain areas of the Mines, they'll swarm you. You have to be smart about when you use your light sources down there.

Grumble

Grumble is the "big bad" of the Mines' later sections. Imagine a giant, monstrous version of Giggles that patrols the tunnels. He's fast, he's loud, and he's much harder to dodge than the Figure because the tunnels are so cramped.

How to Stay Alive: Pro Tips

Mastering the roblox doors entity list isn't just about knowing who they are; it's about reaction time. Here are a few things I've learned the hard way:

  1. Listen, don't just look. Doors is 70% audio. Every entity has a unique sound. Learn the difference between Rush's roar and Ambush's scream.
  2. Don't hoard your gold. Use it at Jeff's shop. A Crucifix can literally save a run by banishing an entity, and the Flashlight is essential for Floor 2.
  3. The Vitamine/Bandage trick. Always keep vitamins on you for the Seek chase or for outrunning Grumble. That speed boost is often the difference between clearing a room and starting over at Room 1.
  4. Stay calm during the Figure. The heartbeat mini-game is easy if you don't panic. If you're playing on a controller or mobile, find a rhythm and stick to it.

Wrapping this up, the beauty of Doors is that it's constantly evolving. Just when you think you've memorized the entire roblox doors entity list, the developers throw a curveball like a new floor or a secret rare spawn. It's frustrating, it's terrifying, but there's nothing quite like the feeling of finally hitting that elevator button at Door 100. Good luck—you're going to need it.